New Game, new menu

So I started working on this game quite a while ago and then I let it slide due to the work I was doing on Kumite RPG. Now since that project has stalled because I’m lazy and unfocussed, but also because I bought a house and moved and changed jobs all in the same month earlier this year (yey!!) I got inspired the other day to finally finish off this project and get it into the app stores.

Clicky Ball, is the title and its a super simple hyper casual game where you simply click on the balls to pop them. each time you pop a ball you get 2 smaller balls to pop. The aim is to pop as many as you can annd get the best score possible across all of the levels. That’s it!! Simple 🙂

I’ll post some game play video shortly but for now, enjoy my new menu system. First time doing levels in a game and man, there has to be a quicker way to make level buttons. FYI, each level can be in 1 of 6 states and each state requires an image to represent to the player which state that level is in. 20 levels, that’s 120 images!!

I managed to stream line the process a fair bit. takes about 2-3 minutes to create the 6 images for each level, I may even post a video on how I’ve done this for future devs looking for a quick way to do this. Probably not the best way but its a way that took me a little time to figure out so it might be of value to someone somewhere!!