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Gary and the Avalanche

Gary loves his coffee

I’ve added a new collectible to Gary and the Avalanche.

COFFEE!!

Now Gary’s escape will be fueled by the sweet sweet nectar of the seeds of the berries of the Coffea plant.

(FYI, its a +100 point bonus/cup)

Well there goes that idea

Like I get that android and iOS are competing for our Mobile dollar, but surely for good of everyone, they could at least get along so that we can share our acheivements, regardless of which side of the mobile fence we choose to sit. 🙁

So, now do i scrap the idea of a global leaderboard, look for an alternative or build my own custom solution?!? and ps, how important even is this to the game??

Gary gets Alpha

In super exciting news, I got Gary and the avalanche onto the Google play store. Its in closed Alpha at the moment, and I’ve already found a bug that needs fixing post deploying it, but that’s why we test, anywho…

If you want to be a part of the alpha test please PM your gmail account name and I’ll add you to the list of testers and send you the super secret link to download the game 🙂

Man, I remember when Android first came out. I was living in the city, working for StGeorge bank. I built a magic 8 ball app, but couldn’t deploy it and gave up on it. That was almost 10 years ago. Crazy!!

This is a big day for more dragons, the first time anything i have built (as more dragons) has been available outside of my own laptop and phone. Mark the date guys, one day you’ll be able to say “I knew him back when…”.

The cutting room floor

As part of Gary and the Avalanche, there were going to be 2 collectible power ups. Jump and Slow.

Slow works an absolute treat and I could not be happier with how that plays, looks and feels. Its a corker.

Jump, however, not so much. The video above shows some play testing run I did with Jump implemented and it doesn’t really work. Once in the air you are essentially out of control, you speed up and 90% of the time you fall off the bottom of the screen. I only found this useful at the tops  of the screen, where, when you jumped, you had to time to land and regain control. In actual use, its more like an emergency “oh, shit. TREE!!” by which time if you jumped your going to fall off the bottom of the screen to your death.

Only scenario i can think of for this function is if i create a screen wide obstacle, a row of trees or rocks, where by the only way to get past them is to jump?!?! This might be cool as to add a different type and level of obstacle but i’m not in love with the idea just yet. Maybe put it in the phase 2 basket.