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A sneak peak at my next project – Ginger Ninja

This ones a moredragons.studio exclusive, so if your seeing this then thx for checking out my website and not just the socials.

This little guy is the ginger ninja and is a game I am going to build for my son Aaron, who is a green belt in Taekwondo at age 5. #prouddad đŸ™‚

Art is being developed by the super talented Daniel Nees.

The basic idea is that the Ginger Ninja has stolen a sacred artifact from the top of an ancient Japanese temple and the guards are chasing him as he makes his escape.

I think its cool that one day not too far away my son will be able to download and game and show his mates and tell them that this character is based on him.

 

Gary and the Avalanche – Hits the brakes

Just a quick update to demo the first of 2 collectible powers up that will be in the game. This one allows Gary to hit the “brakes” to slow down his decent. This is going to be super handy for those times when you miss your mogul and are falling to your death.

Super proud of this function as I could find nothing on google to help me figure out how to make this effect work. This is a 100% homegrown coding solution and it looks and works a treat.

Still need to add the actual collectible and on screen controls, game logic etc… but the core function of actual braking is all sorted.

Gary and the Avalanche Update 3

Starting to look like a real game now.

Added some simple navigation, pause game and scoring system.

There really is no better way to learn than by watching a pro and then putting that knowledge to use yourself. Have found bugs in tutorials code, and started to create my own folder structure for projects that makes more sense to me than that in the tuts.

Hoping to have this thing ready to put on the android store sometime next week.

Then i’ll have to have a serious think about investing in a macbook as I definitely want to target the iOS app store moving forward and you got to have mac hardware in order to do that (which sux but it is what is)