Flappy Clone Complete

Finally got around to completing my flappy bird clone today.

Integration with google play services was trickier than it should have been but a couple hours of googling and trying things and i finally cracked the secret code. 🙂

With my first 2 game tuts complete I’m now starting to give serious thought to build my first orginal game. the goal is to have a 2d mobile game in the android store (iOS store also if i can get the hardware required) with ad revenue coming in. Not a huge amount. If I make a single cent from this first game I will call that a victory. Its mostly about learning how to go from concept to store to revenue. Exciting times ahead.

Its funny, when i’m not in a position to start building somethign  new i have more ideas than i can handle, but now that its real, complete blank. Stupid brain!!

Anywho, watch this space as there will be updates coming at you.

Kids Coding

Recently I was asked to get involved with a great initiative at our local co-working space Collab Highlands. During school holidays they are going to be running kids coding workshops.

We had our first “test run” a few months ago with a few guys from Apple there to show us how it was done and to watch and guide us through our first class.

Today was our first solo flight and it could not have been more fun. I’ve always enjoyed the mentoring side of development and this took it to a new level. Introducing kids, as young as 4, to the ideas and concepts being software development is truly inspiring. You take for granted, after a while, that anything is possible (given enough time and money), however, when one of your kids wants to build a game where a unicorn jumps from rainbow to rainbow as a game and you realize you could totally built that for them in a day is really quite special.

Definitely something I a going to proactively pursue moving forward. Already working on a game development course idea for teenagers. Watch this space…

Flappy Clone – almost done

Quick update video of the flappy clone i am working on.

Interesting bug/issue i came across. The pipes belong to a parent object “Pipe Holder”. the pipe holder and the pipe have different tags assigns, which are used for collision detection. When colliding with a pipe i was getting the tag of the parent object and not the pipe itself. could not figure out why so just coded around it.

If anyone knows why this is I would love to hear from you.

Anywho, back to it 🙂