After running into road blocks with my Level33 build, it as become clear to me that the best way forward is to become a master of the Unity Game engine. To that end I am working my way through a number of courses/tutorials on the subject.
This is a video of the first game that I have been working my way through.
So its new years eve 2017. The end of the year that saw moredragons born. Ita been a slow and bumpy start but nothing worthwhile is ever easy.
2018 will be a big year as i will, repeat WILL, get a game into the app stores.
Wishing everyone a safe and happy new year and hope 2018 is your beat year yet.
I hit a wall a while back whereby the 30 minutes i was getting to code during my work break just simply wasn’t enough to get anything meaningful done on the game. I walked away more from frustration and boredom than from anything more grand like “i needed a break” or “i’ll come back at this with fresh eye’s”. Truth is i got the shits and gave up. With everything else that was happening in my life it was just simply not a priority and the game dev suffered accordingly.
So why come back to it now?
Well, during my break I got out of my head and more into my body. I gave up drinking (a massive thing for me) and started working out a lot. I’ve lost 9kg at the time of writing and more to come. Also, I’ve decided to NOT develop any game until i have mastered the untiy game engine. I have a number of online courses and books that I have bought and I am going to beworking my way through these before attempting to code somethign for myself. As a developer with almost 20 years in the game, it is hard for me to take a backward step and to become a student again when I am so used to simply being able to get it done. I think that is where I went wrong with Level33 and I am determined to not repeat that same mistake.
Goal for the next 12 months is become a master of the untiy game engine, both 2d and 3d, and to have 1 game in the apple and android app stores.
I’ll post about my studies and anything interesting a i think is share worthy here but the updates will be sporadic at best.
Sorry for the lack of updates. As mentioned in myprevious post, a bug in the elevator animation code took me a while to figure out.
In good news, bug fixed and head up display now has countdown timer and level tracking elements. mmm..tasty!!