So now that my Gary games have the ads working again I’ll be ruinning a series a video ads on Instagram just see how effective it is as aplatform for advertising mobile game.
My super clever 15 year old daughter put these together for me. Can’t wait to see how they go.
So Google updated their minimum target API for all apps on the google play store and I had until 1st November to get the update done.
Since I built the Gary games a fair while ago in order to do the update i had to update my version of Unity (Game engine) which was moderately painless but the ad plugin from google ads would not compile. In order to get the apps into the store before the cut off i removed all the ads with the plan to reinstate them once I had time.
Glad to say that today is the day when I finally had to the time to figure this update out and have just uploaded new versions for all 3 Gary games to bring them back up to their original functionality. That is to say that the reward video function is back and working and hopefully these will be approved and available in the app store in the next days or 2.
So its time to start getting the graphical side of Kumite RPG sorted and that starts with the logo.
Here are the 4 logo’s that my designed has sent though. I’m leaning towards the bottom left one but i’d love to hear your thoughts.
So last weekend i finished off the playtest engine and ran through 10 games for each style against each style. This equates to 660 fights!!
you too can check out the playtest engine here -> http://playtest.kumiterpg.com
Please have a play and let me know your thoughts.
Findings from this playtest were, Karate was OP and Kung Fu was weak af. tweaked the set up of these 2 styles and everything was pretty balanced.