Just a quick update to demo the first of 2 collectible powers up that will be in the game. This one allows Gary to hit the “brakes” to slow down his decent. This is going to be super handy for those times when you miss your mogul and are falling to your death.
Super proud of this function as I could find nothing on google to help me figure out how to make this effect work. This is a 100% homegrown coding solution and it looks and works a treat.
Still need to add the actual collectible and on screen controls, game logic etc… but the core function of actual braking is all sorted.
Starting to look like a real game now.
Added some simple navigation, pause game and scoring system.
There really is no better way to learn than by watching a pro and then putting that knowledge to use yourself. Have found bugs in tutorials code, and started to create my own folder structure for projects that makes more sense to me than that in the tuts.
Hoping to have this thing ready to put on the android store sometime next week.
Then i’ll have to have a serious think about investing in a macbook as I definitely want to target the iOS app store moving forward and you got to have mac hardware in order to do that (which sux but it is what is)
Created and added snowing background texture [though the video doesn’t really show this :(], all infinite looping code in place and tweaked settings to make game play challenging but fun.
Learning lots through this process.
Was meant to head up to RTX Sydney today but the website for the event had me so confused on how to buy a Sunday pass that I gave up.
Instead I decided to give creating a characters for a skiing game I have in mind a crack.
Everyone meet Gary. Gary, meet everyone.
Gary was having a great day out on the slopes, carving tasty lines through fresh powder. That was until the mountain decided it was time to remind Gary of the awesome power of nature. Gary is now in a life or death race to out run an avalanche. Using naturally occurring moguls to steady his decent he must walk a fine line between going fast enough to not be swallowed by the raging wall of snow behind him while not going so fast that he loses all control. Add to this a mix of trees and rocks he must avoid and its not looking good for Gary.
Here are the 4 poses have for Gary at this point.
I would love to hear your feedback on Gary.
I’ll post updates of the game build as I go. The aim is to get this into both the android and iOS app stores using Admob ads to generate some revenue. Its one of my major goals for the year so it will be a good one to tick off the list.